The hidden "Good or Bad Things" mechanic makes every round a perfect bluffing test, and Penn Jillette's involvement really shows in how the tension builds. My friends and I were yelling accusations across the table by the third game, and it's become our go-to party starter.
Joseph★★★★★
The "secretly grab Good or Bad Things" mechanic is so clever, especially when you're trying to bluff someone who knows magic. It turns a simple card game into a full-on psychological showdown, and my friends and I were laughing and accusing each other for hours. The felt inside the sack makes it har
Miles H.★★★★☆
Pulled this out at a dinner party and it went over way better than the board games we usually bring. Reaching into the sack without knowing if you grabbed a Good or Bad Thing makes every round tense in a fun way. Loses a star because it really needs at least four people to shine.